Tuesday Jun 18

Archive for the ‘New Media’ Category

Apr
23/13
Smartphones are Changing Person-to-Person Communication
Last Updated on Tuesday, 23 April 2013 04:14
Written by ModernMediaMix
Tuesday, April 23rd, 2013

Have you seen couples sitting at the restaurant waiting on their food, looking at their own smartphone, but still chatting? Or pedestrians walking across the street staring at their phone with only a glance at the traffic? Or maybe your friends are listening to you, while looking at their smartphone, when they suddenly interrupt you with: “Oh my gosh, this is hilarious!” Then they show you what they are looking at on Facebook, Twitter, or Instagram.

These are all common behaviors of the current smartphone user. What is it about these little screens that make people look at them for so long?  The answer is connection with their mobile world through various Apps.

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According to Mobile Mindset Study, 58% of smartphone users cannot live without checking their phone for an hour, 73% of them feel panic, and even men get emotional. People check their phone everywhere: in bed, in the bathroom, during meals, while driving, and some even check their phone during church on Sunday. The percentages are especially high in the 18 to 34 age group.

Newsy recently posted Smartphones Could be History’s Fastest-Growing Technology showing how the increase of smartphone subscribers broke the trend of the relationship between technologies and GDP. The increase in subscribers in developing countries is more than 20% of the world total GDP. A Nielsen Company report (U.S. Teens Mobile Report Calling Yesterday, Texting Today, Using Apps Tomorrow) shows the switch from voice calls to apps. On average in 2011, teens sent or received 3,339 text messages every month. They claim that texting is faster and easier than a voice call. However, the rapid growth of smartphone users shows that teens have become heavy data users, using popular apps like Facebook, Twitter, Youtube, Pandora, pre-installed games, and instant messaging.

And this is not only happening in the United States. James Thickett, a research director at Ofcom (The Office of Communication) in the United Kingdom said: “New forms of communications are emerging which don’t require us to talk to each other.” Thickett says that, (Texting more popular than face-to-face conversation) “Our research reveals that in just a few short years, new technology has fundamentally changed the way that we communicate.” In the United Kingdom, 40 percent of the people who own a smartphone mainly use it to communicate with others via the Internet.

The four major carriers in the United States (Verizon, AT&T, Sprint, and T-Mobile) all used to have smartphone plans with unlimited data usage. But in July of 2011, Verizon confirmed that it would ditch unlimited smartphone data plans7. According to Nicole Lee’s analysis in True cost of a smartphone: Price plan comparison, the way people communicate is changing. The best example would be Verizon and T-Mobile: they have plans that do not require making a voice plan.

People are changing the ways they communicate, focusing on social networking apps, such as Facebook, Twitter, WhatsApp, Vine, WeChat, Skype or others. The variety of ways to get in touch with friends has indeed increased dramatically. 49.6% of the people download apps for communication as their very first app and people tend to re-use the apps they own. (How do people use their apps)

Smartphones have brought lots of conveniences into our life: they are fast, effective, and more fun. However, it will be a problem if people rely excessively on smartphones and have problems talking to each other in real life. They may lack patience, have trouble focusing on more than one thing at once, and lack person-to-person communication skills.

- Yun-Sen Chan

Apr
18/13
Has Second Life Hit Its Peak? The Tale of Virtual Branding
Last Updated on Tuesday, 23 April 2013 04:08
Written by ModernMediaMix
Thursday, April 18th, 2013

During the peak of Second Life – an online virtual world – avatars and businesses collided to create a commercialized reflection of the real world we live in today.

In Second Life, brands are able to utilize product placement and even open up their own stores inside the virtual world. Avatars can be seen sporting trendy American Apparel shirts and drinking Tecate beer next to parked taco trucks.

Second Life has become a new medium for advertisers to market to target audiences. In a virtual space where people, or their “avatars,” form communities based on common interests, the medium has become a new window for advertising opportunities.

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Companies such as Adidas, Nike, H&M, and Coca-Cola, among others, are “real life” brands that have used SL as a tool to market to specific audiences. Second Life, created by Linden Labs, has their own currency that converts to US dollars. Several companies have been able to make a small profit off the conversion rate along with marketing their real life brand within the virtual world. From shoe and clothing stores, to food and beer, companies have tapped into the social platform as a means to bring awareness to their brand.

Currently, one can find themselves at an H&M store shopping for the brand’s apparel for their avatars or ordering Tecate beer from a dance club. Marketplace, an online store that houses all products inside Second Life, sells brands such as H&M, Nike and Adidas.

But some brands have flourished and faded. Take American Apparel, for an example. In June of 2006, the company wanted to reach a wide range of customers and eventually set up shop inside the virtual world. The media and Second Life users were excited for the collision of real and virtual life.

“We wanted to charge something for the clothes, so that they would have value,” said American Apparel’s Raz Schionning, the company’s director of Web services.. “We’re not trying to make a profit. But we know there is a lot to be learned in this arena.”

Not much money was made and eventually some Second Life users grew outraged by the excessive commercialism that seemed to have taken over the virtual world. The Second Life Liberation Army gunned down virtual shoppers in the Second Life store in protest. Shortly after, the store closed down.

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The American Apparel site states:

“We’ve had thousands of visitors from all over the world and made a ton of new friends, seen some interesting things from furry folks to virtual terrorism, caused a bit of a clamor, and sold some virtual t-shirts and it’s been great. But we feel like our time is up here. So we’re closing our doors on Lerappa Island for now. This doesn’t mean we’re finished with the virtual world. Stay tuned to see what we do next.”

Talks of a reopening of the store cease to exist and the future of the virtual brand seems to have hit its end. Other real life brands are still in existence on the site, but mostly you can only find their products on marketplace and not in virtual stores.

So the real question is, has Second Life hit its peak? With a decrease in users and an increase is disinterested advertisers, what is the future of the virtual world?

- Sarah Shelton

Feb
28/13
The Future of Advertising: Watching Commercials in Multiple Platforms
Last Updated on Thursday, 11 April 2013 09:17
Written by ModernMediaMix
Thursday, February 28th, 2013

Television viewing has changed dramatically in recent years: what was once an activity that took place primarily in living rooms, the content of which was organized by networks, today is watched on a variety of devices. We can use DVRs to fast forward in real time, selecting only what we want to see. Even our living room televisions have changed, and are wired for the Internet, so that our selections are infinite. Our options aren’t limited to cable or networks, but include on-demand viewing from a plethora of providers, plus video from various sharing sites. Viewers have increased customization, and—bottom line—no real reason to sit through boring commercials. So how will advertisers reach television watchers in the future?

 One answer is Interactivity. The Internet has opened up new ways for consumers to research goods before they buy them, and interactive commercials capitalize on new consumer preferences.For example, an old Nike ad might sell by allure alone—an attractive woman, compelling music, catchy tagline.   The recent Nike interactive commercials allow viewers to navigate content by selecting what kind of terrain they’ll be running in, and under what conditions. Nike controls how the viewer researches their product.

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Interactive commercials have huge potential for reaching a variety of audiences, and Disney has recognized this potential. Rather than limiting content to, say, families with young children, interactive commercials can also provide content for young couples, or retirees. Disney now offers an interactive on-demand channel, accessible to viewers 24/7.

Yet while interactive commercials seem like a great bet for many products and services, it might not always be fitting for others—for example, floor cleaner, or tooth paste. How will these kinds of products maintain captive audiences—and compete for viewers with interactive commercials.

One possibility may already be evident in blogosphere, where popular bloggers attain sponsorship from big-name brands. Bloggers already have a built-in audience, and they have a credibility that a nameless actor may not. Moreover, they appeal to new ways that consumers research products, much in the same way interactive commercials do.Pantene

Consumers increasingly rely on testimonials and comparisons from “impartial” authorities on the web. A brand of floor cleaner or toothpaste may be infinitely more interesting if it is a part of a trusted blogger’s daily routine. Pantene is one company that has already cashed in on their trend, hiring as their new celebrity face not the typical movie star, but the well known hairstyle blogger Sarah James . Prolific bloggers are already doing videos endorsing products on their blogs, and the form of these kinds of advertisements will likely have the same feel (albeit with slightly higher production values.)

No matter how content is displayed, television commercials in the future will increasingly have to make their audience come to them. Will we be seeing ads for ads in the future? A billboard, print ad, or web banner, perhaps, suggesting the content that awaits?

- Silvia Dadian

Mar
12/12
I Want It Now! Targeting Kids with Internet Ads
Last Updated on Sunday, 4 November 2012 08:29
Written by ModernMediaMix
Monday, March 12th, 2012

Veruca Salt’s catch phrase “I want it now…” from the 1971 film “Charlie and the Chocolate Factory” has been uttered countless times by children, and this is the very phrase that advertising companies want to hear.   The buying power of children is greater than ever before and companies marketing to kids are reaping the benefits.

Television advertisements geared toward children have been criticized for years but the industry boasts $15 billion in annual profits.  With that type of cash coming in, advertising executives have expanded the industry to the Internet.

Sites such as cartoonnetwork.com and neopets.com are designed to be kid-friendly but companies are customizing their advertisements to be a fully integrated part of these websites using a tactic known as immersive advertising.  Immersive advertising integrates the ad into content rather than it being placed alongside the page.

Cartoonnetwork.com When you log onto cartoonnetwork.com, you first notice the flashy graphics, and loud sound effects.  Looking more closely, you can start to see the emergence of advertising at its sneakiest.  The background of the website had been changed to advertise Universal Pictures new film The Lorax.  In addition to the background, there were also banner ads promoting the release of the movie.  As you began to explore the website, you start to notice how advertising companies had utilized the concept of immersive advertising.  There is a newsfeed in the gaming tab that was sponsored by McDonald’s Happy Meals.  There are banner ads for Lego, as well as Cartoon Network shows that are sponsored by the toy company.  It is plain to see that cartoonnetwork.com relies heavily on advertising dollars to ensure their continued success.

Neopets.com utilizes the same tactic of immersive advertising.  When you arrive at the website, a toolbar pops up that provides advertising for Nickelodeon.  The Lorax film is again incorporated into a “showcase game” to promote the release of the film.  It is clear that this form of advertising is effective and companies today are utilizing it to their full advantage.

The monetary benefit from this specific type of advertising is unlimited, but is it worth the possible damage to our children’s physical and mental well being?  Children today are statistically more overweight, teen violence and teen pregnancy continue to rise, and studies seem to indicate that advertising geared toward children has impacted these statistics.  It would be conducive to our youth if companies would be more responsible with how they utilize the Internet and the messages that they are conveying.  Social responsibility should be considered more in today’s industry because its impact will be felt for years to come.

- Katie Foley

May
16/11
Apple iPhone 4S?
Last Updated on Sunday, 4 November 2012 10:30
Written by steve.marksteiner
Monday, May 16th, 2011

Word on the street is that Apple is coming out with a new iPhone and it will be called the 4S.  The iPhone 4S is set to come out in September and is supposed to have minimal upgrades from the iPhone 4.  This is the same thing that Apple did when it came out with the iPhone 3G and then upgraded to the 3GS before moving to the 4.  Some of the changes include a better camera and a A5 Dual Core Processor which was just put into the iPad 2.

Sources say that Sprint and T-Mobile may get in on the mix and also become carriers of the iPhone 4S.  Sources also say that this phone will not have the 4G network along with it.  Then again 4G nationwide coverage is not even out yet so I do not see this as an impact on the phone.  As a carrier of Sprint I see this as awesome news and if the rumors are true I will most likely be switching from the Android powered cell phone to Apples’ iPhone.

http://www.msnbc.msn.com/id/43050201/ns/technology_and_science-wireless/

http://www.cnn.com/2011/TECH/mobile/05/16/iphone.4s.rumors/index.html?eref=mrss_igoogle_cnn

 

- Steve Marksteiner

Apr
28/11
Facebook, the battleground of U.S. 2012 Elections?
Last Updated on Sunday, 4 November 2012 10:30
Written by Ali Chehade
Thursday, April 28th, 2011

Is Facebook proving to be the next mass medium after television? If a President’s choice to address the public is a legit measurement, then yes; Facebook is becoming the next mass medium. With over 650 million active users, around 24% of them in the United States, Facebook will be the superstar of the 2012 U.S. Presidential elections!

On Wednesday, April 20, Facebook hosted a live Town Hall forum with President Barack Obama. It wasn’t a recorded interview, it wasn’t a live feed from the White House; it was President Obama live from Facebook headquarters in Paolo Alto, Calif., and interviewed by “the” Mark Zuckerberg himself! What this means is that Facebook was not only functioning as a distribution channel; Facebook was in fact a content producer.

Facebook has been producing original video content since it launched its own video content distribution platform, Facebook Live, in August 2010. In other words, Facebook now runs its own TV station! The surprise comes from the fact that in its original formula, Facebook is neither a video content producer, nor a video content distributor.

Zuckerberg interviews Obama

President Obama’s acknowledgement of Facebook’s power is a big statement, and this interview will definitely not be the President’s only encounter with social media users. It is projected that Obama specifically and the rest of the 2012 Presidential candidates in general will extensively use the power of social media to deliver their messages. Web sites such as Facebook will help the candidates build their popularity, especially amongst younger audiences.

Facebook entering the video production market at this critical political stage is an interesting move. Will Obama’s interview be the first of many similar political interviews to come? Only time will tell as we see the campaigns develop over the next few months.

-Ali Chehade

Tags:   |  Posted under Media Sectors, Media Topics, New Media, Social Media  |  Comments  No Comments
Apr
21/11
Media Distribution in Digital Age: New and Old Problems
Last Updated on Sunday, 4 November 2012 10:30
Written by Olesya Kravchuk
Thursday, April 21st, 2011

New ways of distribution, media piracy, problems with niche media and media conglomerates issues – all of these topics were discussed at the conference “Net Worth: Media Distribution in the Digital Era” in Santa Barbara, California, held on February 18.
The problem of digital media practices was discussed by professors from different universities and representatives of companies such as Microsoft Corporation, Sony Home Entertainment, Walt Disney Studio, Warner Bros. and others.

The biggest problem media conglomerates see in the media today is still piracy.
“There is product devaluation and we blame piracy for that. Aggregation is also a problem,” complained Vice President Business Development and New Media Distribution Strategy of the Walt Disney Studios Kelly Summers. “We would like to take advantage of what our content people put on YouTube, but in that way we only endorse piracy.”

Executive Vice President of Advertising Research Foundation Global Business Strategy Horst Stipp says that consumers are interested in the “comfortable” delivery of media products. Therefore, there are illegal copies of media products always being readily produced and available.

“We see that consumers care about getting product in the most convenient way,”  says Horst Stipp.

As for the legal ways of distributing media, Summers says Disney Studios watch very carefully where their content goes. They are not focused on mobile TV  since not many people watch content just on their phones.”One more thing we are doing now is Disney Studio All Access,” says Summers.Disney Studio All Access is a new platform that combines Disney Movie Rewards, Disney Movies Online, DisneyFile Digital Copy and Disney Key Chest. This platform gives a new way of media distribution. It would enable consumers with easier access to the studio’s vaunted vault of classic content from one source and be playable across multiple devices.

Generally speaking, viewing experience has become different now than it ever was before. With TV’s connected to Internet, there is not only viewing, but also a connected experience.

“Soon things would be determined by what a network knows about you,”  says President Digital Distribution of Warner Bros. Thomas Gewecke.

Gewecke is sure that digital is now a significant part of the mix of media distributions.

More information about the conference can be found here:

http://www.carseywolf.ucsb.edu/mip/events/net-worth-media-distribution-digital-era